Landing

WARNING: This shrine may contain SPOILERS. It, like the rest of my site, will also contain SWEARS. Be aware of these while reading!

What is Pikmin?

Pikmin is a franchise made by Nintendo in 2001. Most games are a mix of the adventure, action, and real-time strategy generas. It currently has four mainline games, two spin-off titles, and three short animations. And also three songs that never left Japan, except one got an official French cover.

In these games, you're responsible for the leadership and care of the titular pikmin. Do everything that you can for them, for they would do anything for you - even risk their own lives. In the main line gams, you're only given so much time within an in-game day to accomplish everything you want so make sure you plan well and make the most of your time! This is a huge reason why I adore the games, I find this gameplay loop to be so much fun. Plus it makes the games replayable as you try to get faster and faster with each run of the game.

Just. Try to avoid having dandori issues. The planet is vast and wild and full of creatures who would love to munch on you.

Okay, But What is a Pikmin?

Pikmin are feral carrot toddlers with a taste for blood. I'm only partly joking when I say that. Pikmin are animal-like plants smaller than a coin. They have humanoid bodies, smooth skin, and a long stem at the top of their head which ends in either a leaf, bud, or flower. They come in a variety of types, each with their own strengths and weaknesses. They may be fairly weak when they act as individuals, but as a group they're able to do so much! That is, if you can keep tabs on their child-like curiosity and tendency to be distracted.

a line up of almost every current pikmin type
In order: blue, yellow, red, winged, rock, white, purple, ice, and glow pikmin.

They live in a mothership called an Onion, which can fly for some reason despite its size and shape (the Onion, of course, flies anyways, because Onions doesn't care what humans think is impossible) to carry pikmin away from nocturnal predators. Exepct for glow pikmin, those weirdos just do their own thing and have a glow mound called a Luminkull.

Also, pikmin are able to drag the corpses of their own prey to the onion so that it may grind the prey up, aborb the nutrients, and create Pikmin seeds from it. Thus, the circle of life continues. Isn't nature just beautiful? Huh? What do Pikmin eat? Uh, sunlight, probably. They are plants. Also nectar!

They're also incredibly cute and loyal, which makes it all the sadder when they get hurt just trying to help you.

And Who are You???

I'm Grubdog! I've been a huge fan of the series since I was twelve, but have been growing up with Pikmin since I was very little. These games mean so much to me. Normally I just make fan art or fan fiction for the games, but I decided to go ahead and take a jab at making a webshrine for it as well! Just for funsies :]

... I may have gone just a little overboard with the concept. Oops.

Further Reading

As much infodumping as I'm doing here, shrines ultimently are not meant to be sources of information. This is nowhere near comprehensive. (No, really, even the paragraphs in the Games section barely scratch the surface). If you wish to learn more about pikmin, then your best best is the Pikipedia.

Statistics

Last Updated: 8/14/2024

Because I needed some place to show off, lmao. I play the games too often NOT to brag at least a little. A lot. I'm bragging a lot, here.

Games Played

Pikmin: 100%, which to me is just getting 30/30 ship parts.

Pikmin 2: 100% story completion, still working on getting all pink flowers in mission mode.

Pikmin 2 e-Reader Games: have not yet played (and still need like, three things to be able to play them... that or emulation, assuming they're even avalible).

Pikmin 3: 100% story completion, still working on getting all platinum medals in mission mode (minus the DLC missions, didn't get those before eshop closed).

Hey! Pikmin: Beat main game, still need all gold medals on stages. Amibo mission/treasures are also not being counted.

Pikmin 3 Deluxe: 100% story, all badges, and all platinum medals.

Pikmin 4: 100% story, all side missions, all dandori challenges and battle platinum medals, and all Trial of the Sage Leaf platinum medals (ONE FELL JUMP MY BELOATHED).

Time

Total Hours

According to my Switch playtime, anyways.

Pikmin 3 Deluxe: 360+ hours

Pikmin 4: 125+ hours

Fastest Runs

Pikmin: 14 Days

Pikmin 3 DX, Normal Difficulty: 10 Days

Pikmin 3 DX, Hard Difficulty: 11 Days

Pikmin 3 DX, Ultra-Spicy Difficulty: 18 Days

Pikmin 4: 40 Days (24 Days + 16 Nights, one or two of those days were for the Sage Leaf Trials)

Pikmin

Started to keep count on 8/14/2025. Please note that Pikmin 3 DX shows the number of Pikmin remaining in the file summary, not your total born, so technically these numbers are slightly off. They also don't count save files lost before I started keeping count.

Total Pikmin Born: 6,817

Total Pikmin Lost: 539

Per Game

Total Pikmin Born in Pikmin 3 Deluxe: 3,568

Total Pikmin Lost in Pikmin 3 Deluxe: 78

Total Pikmin Born in Pikmin 4 (Main Story): 3,249

Total Pikmin Lost in Pikmin 4 (Main Story): 461

The Games

These are all just stream-of-consciousnesses type rambles for all of the games (minus the advergames; sorry Spaceforce fans). Do not expect organization or consistency. Or quality, for that matter.

For each game I also state my favorite and least favorite aspects of them. Because all* of these games are incredible with their own merits! They're all also very flawed! And I think its good to recognize that. Just know that I love the gameplay of each one, even if I don't out right mention it, because I love the general gameplay loop of Pikmin.

*Spinoffs not included in this statement.

Pikmin (The First)

Pikmin... Released in 2001 for the GameCube, then ported to the Wii in 2008, and ported again to the Switch in 2023. Note the time jump, we'll be coming back to that later. The plot is simple: you play as a little space man, Captain Olimar. He has crashed on an unkown planet, his ship in thirty peices. He has thirty days to find these peices before his suit is unable to filter out the oxygen present here that is so deadly to his people. His only hope rests in the hands of the pikmin, tiny creatures who are willing to help him for unkown reasons.

The red pikmin are strong in combat, and immune to fire! Somehow. Yellows can be thrown higher, and are the only ones who know how to use bombs (but don't trust them to be smart with them). Blues have gills and thus can't drown. That's it. Anyways here's a big lake between you and like five ship parts.

Olimar himself can't do much special, but he is a good leader. In canon. Your gameplay results may vary. He's also a loving husband, caring father, hobbiest biologist... this world is deadly, yet he is enamored with it, finds peace with it. He's able to appreciate the beauty of it. He cares so deeply for the pikmin, yet understands so little about them... just that he can't handle their deaths. He uses big words I can't always understand and need a dictionary to help sometimes. He's a facinating character and the perfect fit for this scenario. Just don't push him - you can break him.

At this point, I no longer care what happens. Surely, not even a last-minute push can guarantee my success. Now that I think about it, my wife always said that I gave up too easily... What does she know, anyway?! When did she become a licensed psychiatrist? Now I am upset... I guess I will just go to sleep early tonight. — Captain Olimar, Miscellaneous Voyage Log #25
I am so very tired... — Captain Olimar, Miscellaneous Voyage Log #28

Oh, uh, oxygen and time are not your only problems. There's also creatures who would like to munch on you and your pikmin pretty please. At least you can kill them and turn them into living pikmin! :3 isn't nature beautiful?

There's four main areas, plus a fifth one just to get to the final boss. Which is actually optional! Turns out that five of those thirty parts are not needed for the ship to fly. Unfortunanly, these are not Mario 64 rules, so you won't be able to skip any five you want. No, the five are pre-chosen. But they are three of the most annoying parts to get, the Nova Blaster (not sure why as it's just kind of there), and the final one. So that's neat!

You get about fifteen minuites each day to do everything you want to do, then you have to gather all your pikmin before the nocturnal predators eat them. It sounds stressful, and newbies to the series are better off starting with Pikmin 3 or 4, but I promise it's not as bad as it sounds. All you need is one part a day, and fifteen minuites is more than enough time for that. Heck, in some areas, it's more than enough time for multiple parts even in a blind run due to them being so close together.

Succced at your task, and Olimar gets to go home to his wife and children. Fail, and... uh... get leafed, idiot [youtube link].

Yes, that's a dead body. Until it isn't.

...isn't nature beautiful?

Yes, this is a short rant, but it is perfect for the short game that is Pikmin the First. Also all of these were supposed to be short. Until they wern't. Aren't special intrests beautiful?

What I (personally) like: The ATMOSPHERE, it's such a grim yet hopeful game in a way future games have yet to recapture in full. Pikmin 1's music style was the best, as it gave us Forest Navel and the Title Theme. Also, the short length is perfect for repeat playthroughs to perfect your strategies.

What I (personally) dislike: Super glitchy, often in ways that can be harmful/annoying to the player. And while it's very good and stands on its own, coming back to it after playing the other games shows how much the series has realized itself since 2001.

Pikmin 2

Olimar has just escaped that distant, unknown planet. He had spent days fighting for his life, struggling to repair his ship. But he has done it. The ship is repaired. A souviner was even found on the planet for his son! He can go home to Hocotate. He can reunite with his family. He can rest, he can give his son the treasure, he can-

What do you mean the company he works for is in debt. What do you mean that the ship you just fixed is being sold and you have to use a diffrent, older ship. What do you mean they want to send him back to the death planet right now because they saw was was supposed to be a gift for his CHILD and realized the planet may have more treasure. That they want to sell to get out of debt.

What do you MEAN the debt was caused because the new kid's shipment of fancy golden carrots was eaten by a "ravounus space bunny"?!

So uh. That's Pikmin 2. Go back to the planet. Collect treasure for your company. Fuck you.

... Huh, these areas are the same as before. But slightly different. Time also freezes in caves? And they constantly shift? Oh, these silly video games. Just don't think too hard about the fact that all of these "treasures" are random objects that you have around your own home.

There's the purple pikmin that are strong, like. "Crush the bones of my enemies, stun the big guys, and carry heavy objects" strong. And the toxic white pikmin that are immune to poison themselves... And can see things buried underground. Sure. Oh, and the special bulbmin you only get for spesific caves. They're immune to fire, water, electricity, and poision! Which is why they can't leave the cave you find them in. You must also commit terrible crimes to get them. And, uh, they may be infected with parasitic pikmin. Don't worry about that.

Oh, electricity is now a thing. Yellow Pikmin are immune to it. Most others are decidedly not.

Alongside you is the new kid this time - Louie. He's quiet, likes food (that's not suspicious at all). Gameplay wise, he allows for better multitasking - can have him and his team of pikmin build a bridge in one area while Olimar and his team escort some treasure or something. Whatever floats your boat. Louie is actually a really fascinating character but for reasons that don't exist yet so that's all I have to say about him. Other than the fact that he may or may not try to kill you with a giant spider. That has a flame thrower. And other weapons.

Some treasures are above ground, but most are underground in caves. Time freezes in caves. Caves are also kinda randomly generated (each sublevel follows a few rules, so they'll have the same enemies and items and general ~vibe~).

On that note, I'd like to take a moment to talk about the best/worst cave in the game. It's a beautiful day in the Perplexing Pool. Birds are singing, flowers are blooming. You take a team of blue pikmin out into the water to hunt for treasure, and in the processes you find a very peculiar cave: one submerged completely under water. You investigate it to see what stats the game will tell you. The name? Submerged Castle. Hazards encountered? Yes. Water, fire, electricity, poision - all of it in a cave only your blues can get to. You pause. How odd.

Fun fact: if you try to enter the cave with other kinds of pikmin anyways, the game will stop you. If you have only non-blues, the game will act as if you have no pikmin in your squad. If you have a mix, only blues will be brought down. Source [Youtube Video].

Going down, you are immediately greeted with eerie, unsettling music unlike anything else the game has to offer. It doesn't take long to find that this first sublevel is filled with fire gysers and fire based enemies – including one that's particularly tough to fight even with red pikmin. Clearly, there must be a way to put out the fire on its back, right? Not long after, you'll probably find a water gyser, a way to exit the cave without penalty. Why? It's the first sublevel, and they're already giving you an out?

The first time I went into this cave, I took that out. I didn't even get to see what the cave really had to offer.

Stick around on any sublevel long enough, and it will come out. The Waterwraith.

It is unkillable, at least for now. It will mercilessly crush your pikmin under its rollers and actively hunts you down once it sees you. Or, it always felt like it anyways. Your ship worries over how it can't properly sense it, wondering if it's anchored in another dimension, before glitching out and screaming "DANGER! DANGER! DANGER!" Worst of all, though, was how human it looked. It was freaky. And it will keep chasing you down this cave, sublevel after torturous sublevel. The second sublevel has narrow halls it can corner you in and treasure-stealing spiders to waste your time. But also bulbmin, here to help replenish your numbers and counteract the hazzards ahead. The third, electricity, which instantly kills your pikmin in this game. And, yet again, more bulbmin. The fourth, bombs. Just so many bombs falling from the sky, and creatures that drop bombs, and creatures that are bombs.

And then the fifth. The game labels it the final one as you land. There are purple flowers – means of turning blue pikmin into purple pikmin. In the distance, a wide open arena. Are... You supposed to fight that thing? ... Do the purple pikmin somehow do something?

You make the purples. You enter the arena. Sure enough, the Waterwraith appears. You give it a shot, you throw purples at it. It goes solid and cowers from your attacks. Finally, you can fight back! You eventually break its rollers, leaving it completely vulnerable to your pikmin. Vengeance for those that it killed! But god, does it look even more human without its rollers, as it runs away and covers its head. Why does it look and act like this? And does the sound track to you terrorizing this thing have to be so damn goofy?

And that is the experince of burning (... drowning?) in actual hell on PNF-404.

As for the characters... Louie, well, he tried to eat the thing. Of course. This did NOT go well for him. But Olimar isn't even sure if it was real. He wonders if it was a natural phenomenon viewed as a creature only by fear and exhaustion. He also theorizes that it may be "the ectoplasmic incarnation of a kind of psychic phenomenon" which... I'll make the executive decision that he means ghost. Translating Olimar speak is very hard.

Yeah not even the final boss is getting this treatment. It's not nearly as important as this random ass freak in the corner of some lake. Final boss is cool though. Tough fight. Good song – love how it distorts as you slowly break the thing apart. But its moments like these, like the Submerged Castle, that make pikmin for me. Its weird, and dark, but still silly and bright. It also brings up so many questions about this world. Questions that I love to over think.

Once you repay the debt you have to go back to the planet AGAIN because Louie got left behind. Because the universe really said fuck you in particular. At least this time your boss comes with you, so you're able to let him be knawed on by the wild animals and see how HE likes it.

(BTW the boss is called the President of Hocotate Freight aka the President aka Sacho but that doesn't fit cleanly anywhere here-)

This game also introduces the Piklopedia and the Treasure Hoard, which are fan favorites. The Piklopedia is simple: it lets you look at enemies (and plants), see how many you have killed, how many of your pikmin have been killed by them, how many pikmin they make when brought to the onion, all that good statistic stuff. But then Olimar also has scientific notes on each and every one of them. He gives them a scientific name, a family, and describes their behaviors and/or biology in detail. It's so cool, and I regularly need a dictionary to understand what he's talking about. I'm cheating a little by pulling from Pikmin 3 notes (sorry), but what does "iridophores" mean??? Didn't know until I looked it up. And then it led me down a Wikipedia rabbit hole that ended on a page about a bee that can photosynthesize. Damn you videogame, tricking me into learning.

Louie also has notes you get once you save him. He teaches you how to cook things. That, or warns you to not eat them due to them being poisionous or something. Not gonna lie, though, some of these recipies sound genuinely delicious and I want to try them. I also want to eat a cannon beatle larva - they look fruit flavored... Like a Fruit Gusher.

The Treasure Hoard is much more simple. There's some stats on the treasures that are fairly meaningless after collecting it, so all that's really here are Olimar's notes. Here they're more personal reflections or tangentially related stories, and are such a fun way to learn about his character. Complete a "series" of treasures (treasures that all follow some theme), and the spaceship will make a sales pitch for the treasures in that series. Oh, the ship has a person-like AI in it by the way. Anyways, these pitches range from "that's bullshit" to "that's bullshit but also hilarious", usually leaning towards the later.

There were a lot of treasure notes and creature notes I wanted to share, such as more examples of Olimar's verbose vocabulary alongside the ever popular "tastes like chicken", or perhaps one of the many entries where Olimar heavily criticizes his company and superiors left on treasures wirh names like "spirit flogger" and "merciless extractor". Or even how Olimar discusses his parents in two treasure entries named "priceless statue" and "worthless statue". But in the end I've decided to just share Olimar's notes and the Ship's sales pitch for a treasure called Innocence Lost because it's the funniest joke in the game IMO. And I see no better way to end this section off.

"This stirring object reminds me of a dream I once had. When I was a child, the twinkling stars held so much promise and mystery." — Olimar's Notes, Innocence Lost
"Think back and remember the starry skies of your youth. Innocence... Every being once possessed it, but lost it over time. This star is the shape of that precious memory. All major credit cards accepted." — Sales Pitch, Innocence Lost (Nintendo Switch version).

What I (personally) like: They perfected the way you progress though areas and unlock areas in this game. Starts linear to get you going, but once you have all of the Pikmin types you can do almost whatever in any order you want. Also, it introduced the Piklopedia + Treasure Hoard.
What I (personally) dislike: Difficulty is poorly balanced. It has a harsh spike with that idea of "difficulty" being "litterally spawn bombs and enemies on top of the player" rather than anything intresting. However, you are able to become very overpowered with Purple Pikmin and sprays. Feels very off.

The e-Reader Games

Yeah Pikmin 2 had e-Reader cards. If you don't know what those are, here's a Wikipedia page that goes into more detail, but basically they were like Amibo but with worse tech and better content. Because of course.

Anyways, the Pikmin 2 e-Reader cards were Japan exclusive. Because of course they were. While there were a ton to collect, they all came in one of three colors: red, yellow, blue. Scan a card of one color, and you could play one of three mini-games on your Gameboy Advance.

From what I understand, Japanese copies of Pikmin 2 always came with three cards, one of each color (spesifically one of Olimar, one of Louie, and one of the Boss), so you were gurenteed to be able to play the games? At least mine did, so I may be wrong. Anyways, I own some cards, but have no way to play the games on them. So I can't say much.

What I can say is that they're all just little puzzle games. One has you plucking pikmin in a certain order and direction as to not get any hurt. One has you moving pikmin across a level acound hazards. And the last has you connecting up pikmin in a line, and it sounds similar to the previous. Pretty simple stuff.

As always, the Pikmin Wiki article on this topic has far more info.

Pikmin 3

Pikmin the first was released in 2001. Pikmin the second was released in 2004.

Pikmin 3? Released 2013.

Yeah. At least we had the Wii ports of the first two games to hold us over between 2's release and 3's release.

ANYWAYS, Pikmin 3 shifts focus slightly from our previous characters. Now, we are dealing with a planetary crisis that has struck the distant world of Koppai. They are rapidly running out of food, in part due to a sudden population boom (as in, "it's normal for people to have fifteen kids who all live to adulthood" boom), in part because they're only able to eat fruits, in part because they have "hearty appetites", but mostly because their government sucks at planning. Yeah, one of the characters has a chance to complain about the government in a ship log, it's great.

So, obviously, the only logical solution to this problem is to send unmanned scout vessels out into space to scan unoccupied worlds for vast quantities of fruit they can substantially (and temporarily) harvest so that they may return the seeds to Koppai and give their supply a kickstart. Obviously. I'd make a musk rat joke here but it's too easy.

Eventually, they find one previously uncharted planet that's 279,000 light years away and perfect for their needs. They name it... PNF-404. Get it. Uncharted planet, planet not found – whatever. They put three people into a rocketship and send them off to PNF-404, a trip that probably doesn't take too long given this is a sci-fi story. These three are the engineer Alph, the botanist Brittany, and Captain Charlie.

And once they get too close to the planet, something goes wrong and they crash and seperate. A troubling pattern we have here.

Oh the planet also looks like Pangea Ultima now. Don't worry about that.

Alph wakes up in a pool of water, finds red pikmin (who are VERY quick to help him), finds a datafile on the pikmin written by an unknown person, and finds the ship. Then he finds out the ship is missing its cosmic drive key that lets it do sci-fi warp stuff AND they're down to three days' worth of food. Um. Correction. Two days' worth. He ate an entire portion himself. Cool.

Random Koppaite fact here, the game implies that they are incapable of feeling full. It states that the only thing that stops them from eating is the absence of food (or strong self-control), so this is the only logical conclusion. Nintendo, what the FUCK.

So your goal is simple: reunite the crew, find the cosmic drive key, and collect fruit! Not just for Koppai, but also you. Because ending a day with no food left is an instant game over. A pretty dark game over, from implications alone, but the first game still freaks me out more because there you SEE the pikmin dragging a corpse around.

Oh, uh, new pikmin! We still got red, yellow, and blues, but alongside them are two new ones: rock pikmin and winged pikmin! Rocks are... Rocks. With googly eyes and plant stems. Throw them at things and it hurts more than usual. They can also break crystal. Winged can fly. This allows you to break the game completely. So many puzzels can just be ignored by them, it's incredible. The purples and whites were relegated to the side modes only, and both heavily stripped down to just their "carry treasure" tasks. Bulbmin? Uh. MIA.

The Piklopedia returns, with everyone making comments on creatures as usual. We also have Fruit Files where Brittany alone writes up reports on the fruit you find. The datafiles you find can be fun too, sometimes.

... What? The cosmic drive key?

Oh yeah. When you save Charlie, he finds a datafile written by a certain Captain Olimar! You've actually found many datafiles from him at this point, the first of which implies he's dead for some reason, but you know... Pacing. Or lack there of. In it, Olimar says he has found something called a Cosmic Drive key! Yay! So now you gotta find our beloved captain to get the key back so these three fools can go home.

An actual funfact, as of writing this I started playing Pikmin 3 in Japanese to practice reading. The implication that Olimar is dead in that first data file of his you find is not in the original Japanese script.

Eventually the trio save "Olimar" from a bee creature in a tree. To thank you, "Olimar" flees from your ship, stealing all your food, and – most evil of all – taking Captain Charlie's precious rubber ducky! He also blows up an otherwise indestructible wall via seer will alone, I guess, and I guess the force sends him flying all the way to the location of the next boss.

Save him AGAIN, this time from a living chunk of land with a forbidden fruit for a head, and you find out that this isn't Olimar. This is his underling, Louie. The trio just had a slight mix-up. At least time, he'll tell you where the REAL Olimar is.

So begins the final area: the Formidable Oak. You climb up a small path, and finally find Olimar – the real Olimar – being tended to by a golden humanoid... Thing. Approaching them causes it to absorb Olimar and form a ball around him. Destroy it and have the pikmin carry him. The path you came down was a one-way drop, so the pikmin will follow you through the oak as you clear it out. All the while, this creature, now in blob form, will slowly chase you down as eerie music unlike anything else in the game plays. It actively hunts you – or rather, Olimar – down, easily killing any pikmin in its path. The music swells as it gets closer to him, like a warning. All the while, there's other creatures you must deal with while under a strict time limit.

... Huh. Awfully familiar.

Its motives are unknown. It's kind to Olimar, caring for him and protecting him, but it will violently lash out at the trio and any pikmin. And once you think you've escaped, it manages to take him once again. Now the real boss fight has began, and (if you are playing the original Wii U release) this thing's name revealed to you: Plasma Wraith.

Oh god now there's two of them. And one is a yandere.

Real talk, this is the best boss fight in the entire series period. From the chase to the fight proper, it utilizes everything the game has taught you about the pikmin and time management. It's an incredible capstone to the game, and god that song is so good. Love how theres orcestrial bits to represent the trio and the pikmin, and then theremin bits to represent the wraith, and the orcastra slowly drowns our the theremin during the song! And the game's main theme is part of it – SO tasty. I know the third game is criticized for being too easy – which, at least for returning players, it absolutely is. But it's still wonderful.

If you play the switch release, the name reveal may take longer. But, in turn, you get crumbs more lore that gave me more questions than answers. Oh well. You'll also get to play some pre and post story missions featuring Olimar and Louie. They don't do much, beyond tying up loose ends so minor I never mentioned their details to begin with and also proving that Olimar's boss is a major peice of shit. Still very good, and once again have some amazing music. Oh, and Olimar and Louie each crash land onto the planet on seperate occasions so. Yay.

... And then the game ends with an ominous warning: that the crash landing that seperated the trio may not have been an accident after all...

Oh, would you look at that, in 2014 Miyamoto hinted that work on Pikmin 4 had already started. And... Just a year later, Eurogamer said Pikmin 4 is "very close to completion". Already? Well, that has the fandom excited! I wonder how long it will take for the game to release?

What I (personally) like: Had the perfect concept for a time limit even if it didn't fully utilize it. Pikmin 1 had strictly 30 days; Pikmin 2 gave you all the time in the world (or however many days the game could handle before breaking). In Pikmin 3, your current day limit was tied to how many items you had collected thus far – it was tied to your food supply. Keeping your food stocked was very easy, but the building blocks are there for the perfect day limit system.
What I (personally) dislike: Linear the entire way through. Hardly gives you a choice of where to go until the end, when you go back through areas to collect the last of the fruit. It's also very easy for veteran players like myself but I'm sure newcomers would find it well-balanced.

Pikmin 4

2023.

It took ten years for Pikmin 4 to be released.

Ever looked at the Pikmin fandom from the outside and thought, "Why are you so weird? Like? Paying $40 to force Times Square to look at Olimar twerk? [Youtube Video]" (This is not only real, but only the tip of the Times Square Takeover iceberg.) Well, now you know why. We suffered a nine year wait immediately followed by a ten year wait and we went a little rabid. Just a little.

... For the record, I did not take part in the takeover. That was an effort led by r/pikmin, because of course it was Reddit, and I only found out about it afterwards.

But I have, as of writing this, written 341,756 words of Pikmin fanfic to Ao3. And that's just what I've actually posted. So I'm my own brand of weird fan /affectionate.

Alright, enough fandom lore, onto the game lore.

While traveling through space, Captain Olimar has crashed on an unknown planet, his ship in thirty pieces. He has thirty days to find these peices before his suit is unable to filter out the oxygen present here that is so deadly to his people. His only hope rests in the hands of – wait this is the same plot as before! What gives? Oh, wait, correction: his hope rests not only in the hands of the pikmin, but in the paws of a doggy named Moss. Very different story, now.

A cutscene explains how he has gathered most of the parts of his ship now, and just needs to go to one final area to find the last few parts. This area serves as our tutorial and it's... A house. Just like, a normal house, fairly clean too. Someone even left the stove on. Irresponsible. Some minor shenanigans occur here, but in the end he manages to recover his interstellar radio. And with that, he sends out an SOS signal in the hopes someone gets it.

One cutscene later (which, curiously, is stated to take place a month later... So... Thirty days?), we're told that his signal was picked up by the Rescue Corps. Determined to save this man, even from an uncharted planet, they make haste to this strange world to bring him back home. And. Uh. Hm. How do I tell you. They also crashland.

Good news though, they were smart enough to leave the rookie back home. Who is this rookie? You! You're not playing as a preexisting character in the world this time, you're making your own self-insert to run around this planet with. So you better go save your superior officers with your much much tinier ship.

You, thankfully, avoid crash landing. Later lore would reveal that this is because your ship is super tiny. Not that it matters; it's so tiny that the engines are too weak for it to escape a planet's gravitational feild unassisted. So while you don't crash, you're effectively stranded the moment you land.

The rest of the crew is pretty cool too. First you meet Oatchi, who I'll talk about later (for Reasonstm). Then Collin, the communications officer. Collin is the only normal person on this ship, and I'm pretty sure he is seconds away from snapping on account of the others' shenanigans.

Next is Captain Shepherd. She likes dogs, a lot. She also has the weight of the world on her shoulders and maybe possibly was supposed to be the main character (based on the presense of her diary entries) before the idea of a custom character was made. Not gonna lie, kinda wish we were playing as her.

Russ is a weird science man. He once managed to freeze and burn himself at the same time, apparently, and makes many gizmos and gadgets for the crew. He's also a rich mama's boy. 10/10 character.

Dingo... Dingo oh Dingo. The ranger of the crew who's dense and full of himself, but also has a lot of heart. Even if he'd never admit it, on account of him totally being a cool badass. He adores Shepherd, and is terrified of dogs. He may have also abandoned a crewmate once due to said fear of dogs. I'm sure this event had no serious consequences.

Doctor Yonny is the, uh, Doctor. He can be unnerving but he also cares for his crew. He's a perfectly nice and wonderful person, if you ignore his unethical experiments. He also likes to call you "new blood" and I think that's a cute detail lol.

Oh and Bernard. He is the pilot with so much ENTHUSIASM and OPTIMISM and his best friend does NOT consider them rivals! Not at all!!! He also talks LOUD for some reason and I like it. I like him. He's my favorite. He's also the one Dingo accidentally ditched, leading to him becoming a leafling which... Put a pin in that, we'll come back to what the hell a "leafling" is.

I debated if I really needed to go over all of the crew. Probably not. But I did so anyways. They don't do a whole lot, unfortunately, but I do still find their characters to be a lot of fun and I enjoy talking to them. Which! There's a rescue base! Every morning you have an unlimited amount of time to run around a base camp where you can talk to various NPCs. I have spent more time than I care to admit just talking to people. I am very invested in this world.

Speaking of worlds, what planet is your crew from this time? Trick question: you're from many planets! "You" are from a planet called Karut. Shepherd, Collin, and Russ are all from Giya. Dingo and Yonny are from Ohri. Bernard is from Nijo. We know very little about all of these planets but apparently Giya has dog taxies so hell yeah. Ohri has a village known for some criptid that I am 90% sure is just Dr. Yonny. People from Nijo spend years traveling the universe for their "soul work", trying out many jobs in the process. And Karut is known for sick ass dandori. Which is the word the devs now use to describe pikmin's "time manegment" gameplay. Get used to hearing it.

As for pikmin, there are two (kind of three) new ones. Ice pikmin freeze water and enemies and are immune to the cold. Nice. I'm not apologizing for that.

Glow pikmin help us with the one thing we were always told not to do in the other games: explore at night. Yep. For plot reasons, we gotta go do night missions. And the only nocturnal pikmin are these ghost looking ones. Probably safer for them, because you can't kill what is already dead. Assuming they were alive to begin with. This is canon, by the way – glow pikmin don't die. They don't have onions, but termitemound-esq structures called "luminkulls" that do basically the same thing. When a glow pikmin """dies""", it just turns into photons and returns to the luminkull. All of that said, it's harder to kill them than the average pikmin: neither fire nor ice will harm them, nor water or electricity, or even posion. Which is why they're night only! And cave only.

The third "pikmin" is Oatchi! He's your puppy. He can attack enemies, break down obstacles, and help carry objects. After a certain point in the game, he can even be directly played as, allowing for some very fun and good dandori. With Russ's gizmos, you can even make him immune to all of the elements, and Shepherd can train him to have stronger attacks and to carry heavier objects!

... Yeah Oatchi can be pretty busted. He makes the game a little too easy. Over all, Pikmin 4 is an incrediblely easy game. But a lot of what makes it easy is also optional. Sure, you always have that knowledge that your dandori will be objectively worse without the upgrade, but if it makes the game more fun then I think you can learn to ignore that thought. Besides, isn't the challenge (and thus enjoyment) to make your dandori good despite not having those upgrades? :3

As for the returning pikmin types? They pulled a SSBU and brought them all back to... Varying success. Red, yellow, and blue are all still as useful as ever. Purples are also very helpful, as they can once again crush the bones of thine enemies. White and rock pikmin are... Situationally useful. Rocks help when you're not confident you can avoid having pikmin be squished, but purples are better for damage. Whites are useful for transporting piles of objects (and dealing with poison, I guess). Wings, oh wings... They were nerfed badly. There's so many shortcuts that they should obviously take that they just don't, so I hardly use them. For the rare cases where they do have senseical shortcuts though, I do like having them.

So, what are the pikmin helping you do, other than find your crew and Olimar? Well, it turns out your ship also needs fuel so you need to collect treasures, which are coated in a mysterious substance known as "sparklium" that can be used as fuel. Okay, good enough excuse for random objects to be collectables again.

To find these, you'll mostly be returning to caves. Yep, it's Pikmin 2 time. Caves are hand crafted now, though, so that's nice. Time also moves slower in caves, which is confirmed to be a canon fact about the planet and not just a gameplay thing. So. Time broken. Cool. Space broken, too; some of these cave entrances are placed in physically impossible locations.

I'll also rip the bandaid off and say the Waterwraith is back. No theatrics this time, it's much tamer than before, but they brought the demon back. And then... They bring it back again later, pitting you against two at once. Language used on the site confirms that the Waterwraith is not an entity. It is a species. There are MANY of these wraiths rolling around out there.

... Are there multiple Plasm Wraiths? God I hope not.

Anyways, there's more to be found in these caves than mere treasure. See, the Rescue Corps were not the only ones to receive Olimar's signal. A bunch of people got it. And somehow they missed the "I'm stranded and I miss my family please send help" part and only heard the "uncharted planet" part and all decided to go there too! And they ALL crashed!!! So now it's your job to deal with their stupidity and save them all, too. By the end, you'll have rescued one Olimar, six crew mates, and 43 other people who decided that coming here was a GREAT idea.

... Okay, what's going on here. Why do people keep crashing on this planet??? PNF-404, what is your problem?

Now, not everyone came alone. In fact, there's two large groups within these 43, plus a few random pairs and such. I did end up counting who all was grouped together and seeing how many spaceships crashed onto the planet as a result. Counting Olimar's ship and the Rescue Corps' ship, a total of 20 ships end up crash landing onto this planet. That's still a lot. This is no longer weird happenstance or coincidence – something is wrong with this planet.

At least you can talk to all of these fools before the start of every day. And at least they're all a genuine delight to talk to. I adore hearing their little stories and plights. Yes, I do want to hear my fortune this morning Ms. Bernise. Yes, I will go explore some caves for you Dash. Yes, Dalmo, I do think these creatures that keep trying to kill me are adorable in their own bizarre way. Sure, I'll listen to Santi rant about Bernard for the billionth time. And yes, I do want to hear about how Grace is wanted by the cops – wait what? Okay, whatever.

But being able to talk to Olimar in particular gave me a strange feeling I can't quite describe. It was very cool! But again, you were not playing as a predefined person in this universe. You were playing as you. And you were talking to the main character of the series. In my case, a character I had known since I was a small child. I don't remember the first time I played a pikmin game. So it was so surreal and cool to just talk to him, and – no, Olimar you're not annoying me stop apologizing D:

"Wow," I can hear you say, "20 crashed ships and everyone is fine? Videogame logic, am I right?"

Weeeeeeell about that.

Remember how this is the same plot as Pikmin 1. Remember the bad ending of that game. What the pikmin would do. Yeah some people had bad endings.

Early on, you find out that uh. Olimar had a bad ending. I don't know what Zelda Timeline shenaniganry is going on here, but now we're on the bad ending path. And the pikmin hybrids have a new shag-carpet look and an official name: Leaflings. Plant zombies who are utterly obsessed with the concept of dandori.

Fun fact: when Leafling Olimar was first revealed in a direct, the fandom collectively screamed "THEY KILLED HIM?!"

If you think I'm being dramatic, leafling Olimar litterally says at one point that "with the leaves, we can return them (referring to castaways) to life". There's also some dialogue that states being leafed undoes any ailments, even chronic pain, and dialogue that implies castaways were, best case scenario, in dire condition prior to being leafed.

Also, this is the Pikmin 1 plot. In that game, he was 1000% confirmed dead.

Gotta love these games.

This leafling Olimar will sometimes find castaways and turn them into more leaflings. He insists it's the only way to survive the planet. But if you really want them, you must beat him... In a Dandori Battle. AKA, the devs making 2-player battle part of the story mode.

What do you do with these leaflings? Cure them, of course! They can't stay leafy forever. This is where night missions come in. You brave the dangers of the night, protect the glow pikmins' luminkull, and it will give you glow sap in return. Dr. Yonny can then make this sap into some cure. And with that, you can undo the leafification as if it never happened.

Time, space, AND death are meaningless on this planet!

Hm, this section is getting long, I should wrap it up. Uh, at some point Oatchi gets leafy too. So you have to hunt down a castaway who is a vet to cure him, and a non-leafy dog to provide the DNA sample also needed for the cure. Yeah the game didn't tell us about the other ingredient of the cure until this point in the story.

And who has the non-leafy doggy?

Why, Louie of course! Because it's always Louie.

Chase him down the longest cave in the game, fight the final boss, drag his butt back to base, get the DNA from the doggy, cure Oatchi, go home, yadda yadda. I wanna end this section on questions about the timeline placement of this game.

Because like, what.

It makes no mention of Pikmin 1, and Pikmin 2 is referenced as only a bad dream. There are some Koppaites in the game but they talk about the food crisis as if it's yet to reach it's tipping point. Absolutely on a straight line to disaster but just not there yet. Nintendo copped out and said "oh, it can be whatever you want it to be!" but that's dumb and confusing.

I... Think it's an alt timeline? Or a soft reboot? Or maybe it's another example of time being absolutely broken on PNF-404, who knows. But I did want to end on that note because this planet is goddamn weird.

What I (personally) like: The characters, the story, THE LORE. The optional upgrades are really cool too, opens the doors for fun challenges like "20 pikmin only" runs or "base Oatchi" runs or "fuck off Russ" runs, or combinations there of. It's also very open and nonlinear in general, save for the first level. Night mode is also a lot of fun, and I want a spinoff game that expands on that idea. Moreover, so much about this game makes it feel like it was made for the fans. Return of caves and treasures, return of many beloved (and beloathed but in a loving way) enemies, return of all the pikmin, the Sage Trials to challenge veteran players, leaflings finally making a comeback (and getting a name!), Olimar's Shipwreck Tale being Pikmin 1 remade with tons of remixed music... Call it nostalgia baiting if you want, but it was done very purposefully and skillfully. Not random references thrown in for the sake of it.
What I (personally) dislike: Generally very easy for veteran players like me, especially if you get all of the upgrades and make liberal use of items. New players may find it more balanced, though. Auto-lock-on is also genuinely the worst thing Nintendo has ever intentionally coded for these games oh my GOD. It never locks onto what you want. Frequently gets my pikmin killed. Is very annoying to wrangle constantly. Pikmin 3 DX had a good system, how did you mess this up. Tutorials are all very long and heavy handed too, and there's no way to disable them for repeat playthroughs.

Hey! Pikmin

Let's go back in time to, oh, 2017. Eurogamer's claim that Pikmin 4 is very close to completion is still fresh in fans' minds. And a new Pikmin game is announced! It's... a puzzle platformer spinoff for the 3DS. To say fans in general were disappointed by it would be a gross understatement. I, however, think it's cute. Not great, but fine. So what happens in this one?

Olimar crash-lands (again) on a planet that is not PNF-404, but is identical to PNF-404 in every way. Okay. His spaceship, the shiny new S.S. Dolphin II is fine, but lost its fuel supply of sparklium in the crash. It also lost the sparklium converter that lets it use the fuel. So now Olimar is heading out with the pikmin once again to collect sparklium, which come from treasures because of course they do.

I... don't have much to say about the gameplay? What made fans dislike this entry was the fact it was a spinoff, essentially; it didn't have the dandori of the previous games. Rather it was a straightforward "A to B (and sometimes a secret C)" platformer with puzzles and maybe fights along your path. It came out after Pikmin 3, so it just uses the red, yellow, blue, rock, and winged pikmin from that game. It is truly very simple in this area. The only standout gameplay moment was the level "Over Wintry Mountains" (Sector 7, Area C) where you spend the entire level snowboarding on a bottlecap and have to use winged pikmin to help jump gaps and grab treasures. Genuinely so much fun. I also remember Burning Bog (Sector 8, Area X) for being the reason I had to get a New!3DS, as the level lagged so badly on my "old" model 2DS that I couldn't get the bombrock across the level to get the last treasure. Oh, the bosses can be neat sometimes too I guess – the Emperor Bulblax fight is my favorite.

What makes this game special is the character. Throughout the levels, you'll occasionally be interrupted by brief cutscenes of the pikmin doing something cute. Maybe one will pick up a leaf and use it as a mask to scare the others. Maybe they'll try and fail to work together to get to a treasure. In one, Olimar trips and falls into a him-sized hole and instead of helping him up, the pikmin just walk across him like a bridge (Olimar does not appreciate this). Sometimes they're hiding from creatures, or fighting creatures, or playing with each other, or pushing Olimar forward to make him deal with their problems. These cutscenes give the pikmin SO much character that is SO desperately needed in clarifying how their relationship with Olimar works.

And oh, you BET the piklopedia and the treasure hoard come back, full of Olimar's notes! Which I think is a good place to end this off on.

“My daughter caught a snake once and was so thrilled, but my wife and son hated the thing. I promised I'd let it go, but secretly I helped keep it in the garage. That was the first time my daughter and I really came together.” — Hey!Pikmin logs, Bond Impressor
“No one is truly self-sufficient. We all put in our work and get pay in return. I do my job, and in return, I get money and keep my family fed. That's how it works for everyone, even the president. Hm? The Pikmin are looking at me like they want something...” — Hey!Pikmin logs, Quid Pro Quo-Yo (a yo-yo treasure)
“This beach chair was designed to help people stay in constant communication with their bosses. But what kind of vacation is that? I'm not sure this planet ever had intelligent life.” — Hey!Pikmin logs, Work-Life Imbalancer (a cellphone treasure)
“Not only does its thick, rubbery layer of fat insulate it from the ice and snow, it wards off any attack. The only way to get at it is to attack its inner core. It has that in common with certain people I know. It's just impossible to get through to them past their thick, insulating layer of self-regard.” — Hey!Pikmin logs, Blubbug (enemy)

What I (personally) like: The character, as stated before. And while not mentioned, the music in this game is so good. If you haven't listened to the Ravaged Rustworks level theme yet (the level theme, not the map, those are two different songs) then do yourself a favor and give it a listen.
What I (personally) dislike: As a lore nerd, I am VERY bothered by the fact that this planet is not PNF-404. Why. Why isn't it. More importantly, why does this game run so badly on any 3DS/2DS that isn't a "new!" model? I mentioned the worst case of lag, but it lags basically whenever there is water in a level on older models.

Pikmin Bloom

I guess I shall talk about this, because I am talking about everything. It is an app, for your phone. It is a very fancy pedometer. You walk, it makes your pikmin happy, and it encourages you to walk more. It also has a ton of microtransactions that were not there at launch because enshitification.

I still play it because the premise of "excersise to make your pikmin happy" does genuinely work for me, but it does make me sad to see how bloated the app has gotten since it first launched :( but it was also really cool to see Pikmin go from being a barely recognized series to having its own app. So that's something.

What I (personally) like: Tricks me into walking. Made me feel a spiritual connection with Olimar once (got lower backpain trying to grind out 10,000 steps in one day for the first anniversary event. Now I understand why his spaceship has a massage machine...).
What I (personally) dislike: Microtransactions :( not sure if I can trust Niantic with my data anymore either honestly.

Favorites

General Favorites

Favorite Mainline Game

Honestly, they all have something to love! Pikmin 2 is certainly my least favorite, not a fan of the random cave generation or its idea of "difficulty". But I have a very hard time choosing between 1, 3, and 4. So... All of them! Even the one I don't like as much :3

Favorite pikmin

Winged and Yellow pikmin... Idk, they're cute. That's all. I don't have anything thoughtful to say here.

a yellow pikmin playing with an electric generator
Yellow pikmin are immune to electricity. Somehow. They do very intelligent things with this power, I'm sure.

Favorite Character...s?

Olimar wins by default; he is the most fleshed out character who has been a part of the franchise since the first game. I'd argue he's one of the best videogame protagonists period. He's not some hero who saves princesses from turtles every other week, or a badass bounty hunter with a tragic backstory, or a twink with a magic goddess sword. He is just a dude. He is some middle-aged guy. He has a crappy job, a wife, two kids, and a mortgage (probably). He just so happens to live in an age where space travel is as common as air travel is now. He is litteraly just doing his best, trying to be a good person and keep the pikmin safe. His various notes about his home make it very easy to get attatched to him. But the universe really likes to bully him and put him in Situationstm, and honestly I love that. Also I like his creature notes, stupid things make me have to google words and learn biology.

However, between nostaliga and how much more developed he is compared to most other characters in these games, it almost feels unfair to compare them against him. So! Another favorite was chosen! Bernard! He really can't be described as just "some guy", he A: works for the rescue corps, B: supposedly piloted a 20,000-hour-long flight (hopefuly with breaks because dear god) and C: universe decided to forever bind him to another person and have them always meet up. Clearly, the universe in the Pikmin universe thinks itself as a funny guy. He also TALKS like THIS because EMPHASIS and when you save him the game gives you the chance to reply with either "copy that" or "COPY that". I cannot tell you how quickly I chose that second option, or the joy when Bernard immediately validated my choice, or how funny it was when the rest of the Rescue Corps just looked at my character in response. IDK man. He's just a cool funny little guy (emphasis on little) and I like him. He's also like really pretty huh who said that? Weird draft in here-

faux marriage certificate for me and bernard, made as a joke
Hey how did that get in here??? >:O

Favorite minor characters

You thought I was done screaming about characters? Lol. Lmao, even. Anyways Pikmin 4 has like over 40 new side characters and I adore them, here's just some of my personal highlights.

Remember when I said that Bernard was forever bound to another person? Yeah. That would be Santi. You go to talk to him and he tells you that his rival is also here! And somehow that rival is the sweetest littlest guy on the Rescue Corps emphasis on littlest. And then he IMMEDIATELY starts off with "it all started when I was born..." as he tells you the story of how the universe just kept putting them together (guess the universe can have OTPs as well). And he just keeps going. And then the game has some invisible flag - I'm not sure what triggers it - that causes his story to become EVEN LONGER. Best part is? Talk to Bernard and he just says "Yeah, Santi is my BEST buddy" or something to that effect. Hell, you can talk to Shepherd and she'll sometimes mention how Bernard is supposedly part of a "dynamic duo". Incredible situation that is not at all straight in the slightest. (There is more to him then just the Bernard story though, and when he talks about something other than his "rival" you do get to see that he's nice and loves piloting. Just, the Bernard story is so funny, how can I not focus on it?)

... Don't worry, I won't go on as long about the others. Because all I have to say about Grace, Horatio, and Pitunia is that they're super duper weird and I love that. Grace in particular is super intresting, just because she's so strange and wanted by the cops and always refers to herself in the third person. I adore her.

Chewy, Puddle, Kinglsy, and Mika are nice :3 that's all. I also like Dalmo and Schnauz's notes. I could keep going and say something nice about every character (aside from the techbro), but for your sanity and mine I'll end it here.

Favorite Enemy

Whiptounge Bulborb! And Hairy Bulborb! I like both equally. Whiptounges look so so so stupid, and I like how fuzzy the Hairy bulborbs are. Not much else to say, really. Also, surprise surprise, the guy named Grubdog lists two grubdogs as his favorites.

Favorites Per Game

Favorite Areas

Pikmin: Forest of Hope, partly because of nostalgia, but also because its design is so genius. It looks and feels open, and it is, but it's also so perfectly linear as to ease new players into what to do. Love it.
Pikmin 2: Perplexing Pool, I find it to be the most expansive and interesting area. I also love how it can do everything, from silly lil' guys (Glutton's Kitchen) to The Horrorstm (Submerged Castle).
Pikmin 3: Tropical Wilds, it is so open ended. You can easily go straight for the boss if desired, but there's a whole area with so many fruits you can get in just about any order. After having two linear areas (with slight diverges from the path), having this playground is much appreciated.
Pikmin 4: I love a lot of the areas, but after a lot of thought... I'm torn between Hero's Hideaway and Giant's Hearth. Exploring a house in pikmin is genuinely so SO cool, and I love the little things you can learn about the family who used to live there just by studying the place and its above-ground treasures. However, it doesn't really have any propr level design at all. Giant's Hearth, on the other hand, has the most intresting level design in the game.
Hey! Pikmin: Snowfall Feild (area 7), the level Over Wintry Mountains (level 7-C) in particular. Never had I had more fun loosing a level in the most pathetic way possible (also Olimar riding a bottle cap like a sled is so cute).

Favorite Songs

Pikmin: Distant Spring, it's so eerie and pretty, I love it.
Pikmin 2: Bulblax Kingdom, idk, it'd nice lol.
Pikmin 3: The Vehmoth Phostbat Cave music is the prettiest and most impressive, but I'm more likely to chill to the S.S. Drake's theme. Take this answer as you will.
Pikmin 4: There's so many good ones I adore, and the layered music system in general is so good. I think for the main campaign I like Giant's Hearth the best and for Olimar's Shipwreck Tale I like his version of Serene Shores the most.
Hey! Pikmin: Ravaged Rustworks level theme, it's SUCH a pretty and relaxing song that still manages to have vibes suiting the sector name.

Favorite Bosses

Note: the definition of "boss" can be vague in Pikmin, as a creature's boss status can change between games and even within a game (ie, in Pikmin 2 the Burrowing Snagret is introduced as a boss but later re-used as a miniboss) so this is based on my interpretations!

Pikmin 1: What counts as a boss here is INCREDIBLY vague, even more so than usual, but most tend to agree that the Smokey Progg is a boss. And I love the little freak. The fight is brutal but fair, the lore is so good, and (spoilers for the history page I suppose) it scaring the shit out of me as a child is what got me into the series in the first place. Oh, and getting 100 pikmin from its golden pearl is soooooooo satisfying.
Pikmin 2: Giant Breadbug, I don't have much to say here. It's a funny little guy but scaled up. I like it's weird music and funky sounds and how it stubbornly refuses to let go of anything in its hoard. Huge mood, honestly.
Pikmin 3: Vehmoth Phosbat, it's the most interesting fight thanks to the first half being so puzzle oriented. Running around, lighting the place up, and avoiding the invisible shadow monster is just so good (albeit surprisingly easy to cheese). And the MUSIC! Listen to it at some point, it changes dynamically based on (1) how many lights are on, (2) if you're in a lit area or dark area and (3) if the Phosbat is nearby. It's so cool how they did that. Also the theme for no lights and in the dark is surprisingly eerie... And I swear you can hear the bass/drum part of Charlie's theme when the Phosbat is near, probably to represent that he's inside the thing. So good.
Pikmin 4: Groovy Longlegs, I like the funky music B) also the lore is so weird and cool, I love how this is a planet where plants can be animals and animals can be so perfectly fused with machines in a way that's not entirely negative. Like, the Groovy Longlegs being part machine helps it! It doesn't harm it! I like it when media has more nuanced takes on the nature vs machine dichotomy. Oh, and the fight is genuinely fun, especially with how it moves to the sound of the beat.

a drawing of the groovy long legs with text above saying shwoop
The Groovy Longlegs as it appears in the official comics. I couldn't find a good png that wasn't boring, so instead I went for max silliness.

Collection

Collection tab

I also have been collecting Pikmin merch (including unoffical stuff) since around 2018. Many of these are gifts, so huge thanks to my dad and my friend Bug for getting me some of these things!

photo of a shelf covered in pikmin merch and art.
I currently own a copy of Pikmin on Wii and Switch, Pikmin 2 on Gamecube, Wii, and Switch, Pikmin 3 for Wii U, Hey! Pikmin, and Pikmin 4. I also managed to get Japanese copies of Pikmin 1 and 2 on Gamecube for a very good price. There some of those plastic World of Nintendo figures, forever contained in their packaging, both official Amibo that have breeched containment of their packaging, and some e-Reader cards that are still sealed. I've also got a perler/melty bead Bernard and Olimar as gifts, an unofficial Chrismas ornament featuring some ice pikmin, and that offical towel thing they gave out with silver points a while ago.
close-up of a shelf focusing on two books.
I also got a physical copy of Topical Wilds! I also have a sticker book that has those two offical stickers, a bunch of unofficial stickers, and some non-pikmin stickers.
photo of most of the official pikmin plushes resting on a red blanet.
I have almost all of the pikmin plushes! Just need the Ice and Glow pikmin now. Until they release more, that is... These guys probably need a bath soon. Also, the two winged pikmin was an oopsie in shipping :c
photo of plushies with a black cat getting in front of them
My cat wanted to be a part of this lol.

I have a few more things, mainly keychains and unoffical posters and such, but it'll be a while before I can display them. I'll probably get photos eventually just for this shrine though. Eventually. This shrine took long enough to make as-is...

History

How I Got Into the Games

Pikmin as a franchise is slightly older than I am and my dad also likes to play video games. As a result, I was too young to remember getting the first game (assuming dad didn't buy it before I was even born) or playing it for the first time. Similar applies to the second game, as I would have been like 2 years old when it released. I have vague early memories of being scared of the Forest Navel area in the first game, as it was dark and infested with fire breathing "dragons". I was never able to beat the game at this time, and I remember getting mad at my older brother for finding the game's bad ending to be funny (which, if you don't know/haven't read the game section, entails a man dying and having his corpse carried by the pikmin to their Onion so they can pull a necromancy and revive him as half-pikmin hybrid). I also remembering struggling with Pikmin 2, as I didn't understand how the candypop bud mechanic worked on account of not yet learning how to read. I was very much baby when I first played these games.

As you can imagine, I didn't really get into or even understand the games until I was older. How I came to understand them, though, is quite the story fueled by luck, terror, and trying to prove something to my little brother. It was the summer between 5th and 6th grade and we had just moved into a new house. Only some of the games were unpacked, including the first Pikmin game, so I figured to go ahead and play it sense I hadn't touched it in a while. I did really well, actually! I unlocked the Distant Spring for the first time ever that summer and I was eager to explore this new area. So I gathered up a crop of 100 blue pikmin and set out for the large lake within this area. While running around, though, I came across a large egg on a flower shaped island. I walked up to it but it didn't do anything, so I walked away to continue my adventure into the wilds beyond.

a pink egg with brown spots
A mysterious egg...

The end of the in-game day soon came, and I made my way back to base. I had to hurry, as the final countdown had caught me off-guard and I only had so much time to ensure my pikmin would be safe. However, when I got back to base, I saw a huge shadow monster screaming at an onion. It then turned its glowing pink eyes towards me, and began approaching... then the end of day cutscene stopped its hunt as Olimar put the pikmin away as if he hadn't just seen a horrific monster right next to his ship. When the next day began, I saw the egg was now missing and I realized that the monster had hatched from the egg. Had I stuck around any longer, I would have had to fight it! I was so freaked out, that monster was terrifying! So told my little brother all about it.

He didn't believe me. Which is fair; there being a secret spooky monster in a otherwise cute kid's game sounds like the kind of thing your older brother would make up just to scare you.

Now I was a man on a mission! To prove to him that there really was a shadow monster that screamed at Onions, I had him start a new save file and guided him through the game. With my help, he got to the Distant Spring as well! We headed towards the flower shaped island that the egg rested on...

And the egg wasn't fucking there.

My brother turns to me with the most unamused glare. But I wasn't giving up hope, not yet! I asked my mother to use the computer, was granted access, and searched for information regarding the game. Soon, I had came across the Pikipedia - a fan-made wiki of pikmin information - and I was in great luck. Their article on the Smoky Progg was featured, letting me immediately see the image of the beast that had mildly terrorized me. I got to read all about it, how it is an optional mini boss, how you can only fight it on or before the fifteenth day, how its body was made of a poison that could instantly kill your pikmin, how it screamed at Onions so that it could uproot pikmin just to kill them, that it is apparently a mutated baby, and more! I showed all of this to my brother - proof that the beast existed, the reason why he didn't see it - and he responded with a resounding "oh okay".

I ended up spending the rest of that afternoon on the Pikipedia, reading anything I could get my grubby little hands on (heh, get it, grubby, I'm Grubdog - whatever). Doing this led me to learn that Pikmin 3 had recently been announced and would come out in August. It was the first game whose development I followed closely, and I logged onto the computer almost every day eager for more information. If there was nothing new, I just searched for anything else. I found many of my favorite YouTubers this way and, for better and worse, was generally introduced to the wider internet.

a green shadow monster with red eyes and a red dot for a mouth. It has two front legs and its back trails off in smoke.
The bastard in question, at least its updated design in Pikmin 4.

My love and fascination with the franchise has not waned a bit. Most of what I do online still revolves around pikmin, and I cannot exaggerate my excitement and hype for when both Pikmin 3 Deluxe and Pikmin 4 were announced. I've been sucked into the fandom, and I don't easily see myself getting back out. Not that I'd want to; I'm perfectly happy where I am.

Pikmin Egg Moment

This is a short but really silly (and also sweet) story.

My friends have always seen me as sort of the "parent friend" of the group. I'm not entirely sure where it started, but it's something that has persisted to this day. I am also the pikmin person in the group. So, after an incident where my father bought me some very dad-looking sandals, this title somehow evolved to my friends jokingly calling me "Olimar" on occasion. This caused "parent friend" to evolve into "dad friend", and I liked that quite a lot.

I also ended up planning an Olimar cosplay (that I never got to make), and was absolutely over thinking it. I kept going "oh! If I wear a chest binder I'll look even more like him", and "lol wouldn't it be cool if I could deepen my voice and poorly sing sea shanties, just to really hammer in the point". These were always followed up with "shame I can't do that though".

Anyways. Guess who's sense realized he's a trans dude.

(Also, fun fact, Pikmin 4 is where I first tested out my chosen name and having the Rescue Corps and everyone else call me that was so so nice...)

Return of the Smokey Progg

Pikmin 4 was an incredible game. Not a perfect game, mind you, but incredible none-the-less. It attempted to both bring back old ideas and creatures while also bringing in fresh, new ideas. Among these was the introduction of night missions. When these were first alluded to back in the February 2023 trailer, I and every other pikmin fan I knew was hyped. Finally! We could go out at night! [YouTube Video]. The one thing the past three games had repeatedly told us not to do!

Fun fact, the February trailer ended with the reveal of the release date for Pikmin 4. This release date text glowed green - I had initially assumed it was just because "oh night vision stuff glows green, maybe we get a funky night vision tool?" only for the June trailer to reveal the green Glow Pikmin to us. And the return of Olimin. Interesting day, to say the least.

Anyways, flash forward beyond me getting the game on launch day and to me rescuing Yonny. He's the character that unlocks and facilitates night missions. I was very excited! And then... I was initially underwhelmed. The night missions were not that hard, even on my first run. I never failed a single one (except for the very last one, that one I had to have Dingo do on my first playthrough. I've sense conquered it, though), rarely did an enemy even reach a Luminkull, nor did I ever feel particularly challenged. Just, glowmob everything. That or use Russ's bombs on the creatures. That was always a fun strategy, when I remembered to even use it... anyways, it all felt so easy, and I got cocky.

Pro tip: never get cocky on PNF-404. This planet has harsh ways of punishing overconfident explorers.

I was now nearing the (false) end of the game, and began what I thought would be my last night mission: Hero's Hideaway, Feasting Center. At this point I hadn't started the habit of beginning each mission by using the survey drone to fly over the area and investigate it. This was in part due to not being used to having it, and in part because I was cocky and figured it would just be the same easy enemies as usual.

Aha. Hahahahahaha.

Anyways, part way through the night I was greeted by a cutscene (that you can watch on YouTube) that focused on an egg - an egg I immediately recognized. An egg that made me verbally call out "OH MY GOD". I was kind of excited at first, to be honest, because this was also the egg that got me into the franchise. But hoo... the heart beat rising as the egg hatched, the screech it made. Very spooky.

I also clearly remember Yonny saying "As far as creatures go, that sure is a strange one, isn't it?", and me out loud going "SHUT UP I KNOW MORE THAN YOU!"

I was then left scrambling to figure out what to do about this thing.

It ended up... fine. I glowmobbed it like everything else, but it did do a lot of damage to the luminkull. And me dealing with it let other enemies ALSO do damage to the luminkull. And several glow pikmin "died". At least I got the cure for Olimar?

filler

Fandom

Fandom

Yes, the fandom is very weird. I love it very much. Here's a small celebration of it.

Community

Community spaces that are not "closed gardens" (that is, you don't need an account to preview the main space and see if it's for you; so Discord servers don't count lol).

Pikipedia Forums - The main forum space I know of. Not the most active, but ocassionally gets some more posts.

Pikring - a Pikmin webring. Webrings are basically just sites that link to eachother, all connected by a shared theme; in this case, a love for Pikmin!

Blooming Onion - a Pikmin fanlisting. Fanlistings are even simpler; they are lists of fans of a particlar thing.

Pikmin Series on Speedrun.com - less here as a serious place casual fans can gather, and more so as an excuse to show off these speedruns that I'm so normal about because. Look. Look at them. These are so COOL and I LOVE them.

If you know of any other groups that fit my needs, especially active ones, please let me know!

Fan Creations

Neat stuff that fans have made! I'm just picking out a few highlights of my favorites, as I don't think I can get away with making you look at everything I have enjoyed over the years

Candypop Garden - Really cool pikmin fansite hosted on Neocities! Has art! Adoptables! Silly guys you can drag around the screen!!! What more could you want?

Golden Dreams (Archive of Our Own) - Rating: General Audiences. Archive Warning: Graphic Depictions Of Violence. Note: Requires Ao3 account to read.
Summary (edited to be one paragraph): Fear controls, rearranges, tears apart and builds you back up different and twisted. It doesn't let anyone feel alive, it doesn't let you free. Of course, everything is a little easier when someone who loves you is there, an anchor to keep you grounded, the warmth to bring back the joy of your life. And even when old demons don't want to let you go, love will be there to guide you.
Personal Thoughts: Olimar sad :( his family makes him happy :) automatically makes this a 10/10 fic.

The Great Nijo Gift War (Archive of Our Own) - Rating: Teen And Up Audiences. Archive Warning: No Archive Warnings Apply.
Summary (edited to be one paragraph): It may have just been what Bernard always did, giving small presents to people saved by the Rescue Corps. But Santi wasn't about to let Bernard one-up him on THIS, too. And Bernard wasn't about to let his boyfriend's gifts go unappreciated. OR: Two men slowly improve their relationship skills.
Personal Thoughts: I. LOVE. THEM. Nearly made me squeal in the university building which is probably not a good thing but OH WELL.

Soap Bubbles And Memories (Archive of Our Own) - Rating: General Audiences. Archive Warning: No Archive Warnings Apply.
Summary (edited to be one paragraph): They were allies, they were friends, but sometimes they were even more than that to Olimar. And under the soap and grime that coated them now they were a needed blessing, and a haunting curse to a mournful father’s heart.
Personal Thoughts: Plant babies... his children... I love it when fics write Olimar as being very dad to the Pikmin.

Little Pikmin Story (Tumblr Comic) - a three page, wordless comic about what is inside of the Pikmins' Onion. Alt text for the comic is provided.

Parasite AU Part 2 (Tumblr Comic) - a two page comic of (parasitic) leafling Olimar catching Bernard. Warning for plant-based body horror and tiny amounts of blood.

Pikmin 1 and 2 and Pikmin 3 Song (Tumblr) - Pikmin lyrics added to "Beware the forest's Mushrooms".

JUNGLES (YouTube Animation) - an INCREDIBLE animation/picture music video made as a tribute to the first three games. Lore introduced in the fourth has only made it age better.

The Lost Expeditions (YouTube Animation) - I could have easily put any of Wooden Turtle's Pikmin antimations here, but this one is my favorite. It's a found-footage/horror themed animation, made pre-Pikmin 4.

Oatchi Baby Triple Deluxe (YouTube Song Parody) - Oatchi that's my doggy that's my baby that's my funny little buddy.

Ships

Pikmin offers us many ships to enjoy. The S.S. Dolphin is, of course, a classic. Even if she's a little fragile. The S.S. Shepherd is incredibly spacious and can run on multiple kinds of fuel! Well, at least two anyways. And the S.S. Drake is so sleek and modren and-

Oh, you don't mean those kinds of ships.

Oh :(

Well there are a fair few fandom ships I enjoy, most coming from Pikmin 4 as... that's where most characters come from! I think I like Bernard x Santi the most, as their whole deal is to entertaining to not ship it at least a little. Bernard and Dingo as toxic doomed yaoi is always a treat too. Schnauz and Dalmo is also incredibly cute. As is Komo and Twyla. I also greatly enjoy whatever Alph, Brittany, and Charlie have going on too.

... can we ship the ships? Can there be yuri between the S.S. Dolphin and the Hocotate Freight Ship? I think there should be.

Challenge Runs

Given that Pikmin as a franchise has suffered a nine year hiatus followed by a ten year hiatus, we fans have come up with many ways to keep ourselves occupied. Challenge runs for these games - playing the (mainline) games again and again with self-imposed rules to increase the difficulty - are a common option. And, with Pikmin 4's upgrade system, we have so many more options for challenges! This is all written with the assumption you know what I'm talking about, unlike the other sections, so if you don't know the games please just nod along politely.

Full disclosure, I have not yet done all of these challenge runs. BUT I do intend on it. Eventually. I'll probably update this in some sort of way when I do start knocking these out.

Oh, and a note on Pikmin 4: the two player mode in it was put together so last minute that you're able to use the pebble pitcher in conjunction with the survey drone, allowing you to attack enemies and even solve certain puzzles from anywhere on the map. It's pretty broken. This "attack drone" is helpful for many challenges, sometimes even being required depending on what shenanigans you're getting into, but it can also break challenges and make them trivial. Do with this information as you will.

Any Game

Deathless/Zero Death

Beat the game with no pikmin deaths by the end. If a single pikmin dies, you must reset to your last save point. This is one of the two most classic pikmin challenge runs available.

Pikmin 4 does not track the deaths of wild pikmin or glow pikmin, so you shouldn't count them as you'd have no way of knowing this information for certain. Plus it's canon that glow pikmin just can't die. That being said, I would avoid using glow pikmin in caves as a result of this if you want to stay "true" to the challenge.

Pikmin 4 also doesn't track deaths that happen in Dandori Challenges and Dandori Battles, so you don't have to worry about these at all.

Tips (because I've done this for some games):

  • Caution is more necessary, but your greatest strength is still in numbers; the best strategy to avoid death is often to overwhelm the enemy and kill it before it knows what even hit it.
  • Ultra Spicy Spray is super useful for making your pikmin stronger, but be careful. Pikmin will drown faster when under the effects of the spray. In Pikmin 2 exclusively, they also burn and die from poison faster. Plan accordingly when you're intending to use this!
  • In 2 and 4, purple pikmin are best for combat. In 3, rock pikmin are. In 2, you'll want Ultra Bitter Sprays and in 4 you'll want ice pikmin - both to freeze enemies in their tracks.
  • Ultra Bitter Sprays can be used to freeze bombrocks and delay their explosion.
  • Pikmin 1 requires the most patience to do a deathless run of. It suffers from the infamous "crushing glitch" where large items (such as ship parts and enemy corpses) falling on pikmin will push them out of bounds and kill them without notifying the player. It won't be until the end of day count that you'll find out that pikmin have died. That, or you'll see that you have more than 100 pikmin on the field (as the crushing glitch leads to this counter glitch). If you do a deathless run of Pikmin 1, know there will be bullshit deaths. Take it slow, and take breaks if needed.
    • The Switch port of this game makes the glitch less common, but it still occurs.
  • Conversely, Pikmin 4 is the easiest game to attempt a deathless run of due to its re-wind feature. In general, I'd say the no-death difficulty thus far is release order - the first game is the hardest due to the glitch, and the fourth is the easiest. Note this down if you want to practice.
  • Pikmin 2's frequent save points make it surprisingly forgiving to do a deathless run of despite its overall difficulty level.

Low Day and "X" Day

Low day runs are like pseudo-speedruns. Your actual hours and minutes spent don't matter, but speed is still important and a lot of speedrunning tricks are still helpful (if not required) to do low day runs. Each game has a set minimum amount of in-game days required to 100% complete it; the challenge is to complete the game in that many days.

The minimum number of days to beat each game 100% are:

  • Pikmin 1: 6 days, one per area plus the tutorial day.
  • Pikmin 2: 8 days is what is most realistic for most players but it CAN be done in just 5 with a nigh-impossible trick. 7 and 6 days are also possible with very precise glitches. The 8 day run requires 2 days per area, though the final area only needs one day, plus the tutorial day.
  • Pikmin 3: 10 days, though 9 is technically possible (and, as of writing, has been done by one person) by doing a frame-perfect glitch ten times. This one also requires two days per area, minus the final area, plus the tutorial day.
  • Pikmin 4, main story: uh, depends on your definition of "100%"
    • 100% Investigated, the only percentage tracked by the game, takes 13 days. 3 of these days will be night missions, 1 will be the tutorial, and Sun-Speckled Terrace takes two days due to Oatchi's growth spurt. The final area also takes two days because of how unlocking the final boss works. All other areas take one day each. The next morning after the boss is also counted against you :,(
    • "True" 100%, which is all missions and the Sage Leaf Trials, takes 33 days! 12 to beat the boss, 6 for the "Fit for a Feast" mission, 1 for the Sage Trials, 13 for the remaining night missions, and a final one to talk to Bernard and end the game.
  • Pikmin 4, Olimar's Shipwreck Tale: 4 days, one per area. Random fun fact, speedrunners do 5 day runs because it's faster in terms of real time to do that.

"X" day was the best phrasing I could come up with for runs where you give yourself a certain number of days to complete the run, often times being a few more than the minimum to serve as practice. Because you can make this number be anything, I can't say too much on it.

Tips from a guy who has tried this and failed miserably

  • Speedruns are helpful, but do not need to be replicated. Old world records and runs that didn't even place are often more helpful references for low-day runs.
  • Use the X Day run to ease yourself into Low Day. Want to do a 6 Day run of Pikmin 1? Maybe start by routing a 10 Day run and go down from there.
  • Days where you have to split your attention between collecting items and growing pikmin are often the most difficult. Keep this in mind when deciding how to route.

Low Pikmin Count

Basically, you have a set number of pikmin that you're allowed to grow in total, thus making this deathless as well (usually; I see no reason why you can't attempt a Low Count run that allows you to grow replacment pikmin so long as you never exceed you cap at any point). These runs often make heavy use of candypop buds so that you can change pikmin types without having to grow more.

The minimum number of pikmin (not going over type distribution) needed for each game are:

  • Pikmin 1: 50, as this is the amount required to carry the heaviest part in the game - the Gluon Drive.
  • Pikmin 2: uh, depends...
    • If you want all treasures and don't want to fuss with glitches, you will need 103 pikmin. One of each of the primary colors, plus 100 purples to carry the Doomsday Apparatus. With glitches, you can skip blues and yellows, bringing the total down to 101 - 100 purples and a red to avoid an extinction.
    • If you don't want care or about the Doomsday Apparatus, then you only need 37 - not to carry treasure, but to crush a paper bag. Plus one yellow and one blue (if you don't skip them with glitches).
  • Pikmin 3: 42 pikmin. Only 20 are ever needed at a time, but candypop buds are rare and the game is super linear so... 42 it is.
  • Pikmin 4, main story: gets its own section latter. Trust me.
  • Pikmin 4, Olimar's Shipwreck Tale: 15 pikmin to get parts unobtainable by Moss. Otherwise it'll all be her.

Low%

Beat the game while doing as little as possible. Except for Pikmin 2, where this is more work than 100%.

  • Pikmin 2/Emergence Cave Challenge: pay off the debt by going into the Emergence Cave over and over again to pay off the debt with mostly snow bulborbs. The only "speedrun" of this took the runner over 24 hours.
  • Pikmin 3/No Fruit: Beat the game while only collecting partial fruits, like half of a Disguised Delicacy or only most of the Crimson Banquet. Feeds the Koppaites while never filling out the fruit files, or getting progress updates on the number of fruit collected.
  • Pikmin 4: I'm not entirely sure what this looks like yet, beyond having minimal area clear percentages while still getting the Rescue Corps and Olimar (and everyone in-between). Part of me fears another Emergence Cave Challenge...

Pikmin 4 Specific Challenges

Because Pikmin 4 is a special bean with unique mechanics that allow for unique challenges :3

No Items/No Upgrades

Don't upgrade Oatchi using Shepherd's training. Don't buy upgrades from Russ. Don't buy items from Russ. Pretty simple.

If you're feeling extra spicy (or... mellow, I guess) you can also ban the use of Ultra Spicy Spray since it's kept in your item pouch and is, thus, an item.

Note that you can still find and use bombrocks to destroy stone walls, which are otherwise indestructible. You can also purchase, but then immediately unequip, the Scorch Guard purely so you can enter Frozen Inferno. Or just never enter these areas, it's up to you really.

You're also free to separate the challenge out any way you want for any reason. These are just for fun after all.

No Flarlic/20 Pikmin Cap

Don't collect flarlic. Not much to say about this one, really. If not having 100% bothers you, then you could collect flarlic anyways and just manually make sure you just have 20 pikmin at any given time.

Try combining with the previous challenge if you really want to make Pikmin 4 more difficult. Self-imposed hard mode.

Wild Pikmin Only

Sorry I broke the "no" pattren. Anyways, this one is really simple - after the tutorial, you can only gain new pikmin by finding them in caves. For a bonus on top of that, always bring in zero pikmin into caves.

Zero Pikmin/"Piklophobe"

How many pikmin does it take to beat Pikmin 4? Well, the pikmin grown on the tutorial day are actually not counted in your final total unless you take them out on day 2. Probably some tutorial weirdness. So if you, like the game, pretend that those pikmin don't exist then you can beat the game with no pikmin.

Yeah. Zero pikmin. Just Oatchi.

... uh, and glow pikmin. Which the game also pretends do not exist, and can only be used at night and in caves anyways so really most of the work is just you and the Oat Cheese.

Oh, and remember my note about Pikmin 4 at the start? Regarding the "Attack Drone" and how it was needed for certain shenanigans? Well zero pikmin runs are certain shenanigans. You will need to abuse this oversight in the game's design if you want to do this challenge.

If this challenge is of any interest to you, I recommend Bowborb's YouTube video about it as this video goes over the strategies needed for it (and is the origin of the challenge!). Bowborb also made a second video going over how to 100% the challenge, which is much more difficult and does require the use of some pikmin. Though, by the end, you should still have zero pikmin grown and zero pikmin lost.

An alternative, easier version of this challenge is to only have 20 (or less) red pikmin who are relegated to tasks that strickly require them and that are just significantly less annoying with them (such as building bridges).

Other Pikmin Games

No Purple Pikmin, No Sprays (Pikmin 2)

This one is also very simple. Aside from the three treasures that require them, you are not allowed to use any purple pikmin. Additionally (or as a seperate challenge), you cannot unlock either Ultra Spicy Spray or Ultra Bitter Spray. You know, in case the game wasn't hard enough for you.

Blue Juice (Pikmin 3)

Pikmin 3 has a system for deciding what color juice diffrent fruit blends will be. It's cute, but has some quirks - one being the bright blue juice you get if you mix a Juicy Gaggle and a Zest Bomb. The challenge is to collect fruits in such an order that you obtain this juice color. The only level where one of each appears is the Tropical Wilds, so that is your best bet, but there is a speedrun catigory for this if you wish to refrence it.